This blog isn’t about the latest breakthroughs or research papers that melt your GPU just by reading them. There are brilliant places for that, and I love them too—but this space is something different.
This is a playground.
A place where AI is allowed to be curious, scrappy—and occasionally ridiculous. Where tiny neural networks beat Space Invaders, virtual sheep learn to herd themselves, rockets land (mostly) upright, and Flappy Bird gets both a UI and an AI that refuses to crash into pipes out of sheer stubbornness.
My goal is simple: to show that you don’t need a PhD, a cluster of A100s, or a beard worthy of a research lab to have fun with AI. If you’ve got a bit of curiosity and a willingness to tinker, you can build delightful things.
Most examples here use C#, partly because everyone else uses Python, and partly because I enjoy proving that .NET can absolutely hold its own in the AI sandbox. If you want to run the projects, Visual Studio 2026 Community Edition is free and works perfectly.
Some posts might make you think “why on earth would anyone build that?” The honest answer: because it sounded fun.
If you’ve got an idea for something amusing, odd, or delightfully pointless that you’d like to see an AI attempt, feel free to send it my way. Half the joy of this blog is exploring ideas that make me laugh and make me think.
Welcome to the lighter side of AI—where learning happens by accident, experiments happen on purpose—and the only rule is: have fun building things.
CREDIT
- Diagrams were created using the amazing product created by the draw.io team.
- The Space Invaders brand is owned by Taito Corporation – no trademark infringement intended; it was part of my amazing childhood. Consider it free advertising.
